NonUniformRandom
Use per-Mesh weights to make some Meshes appear more often than others. A higher weight value increases the chance of choosing the associated Mesh.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
NonUniformRandom = 1
Remarks
To specify the weights, use ParticleSystemRenderer.SetMeshWeightings.