SeekMessage(DiscreteTime, DiscreteTime?)
Creates a seek request.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Constructor
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public SeekMessage(DiscreteTime destination, DiscreteTime? when = null)
Parameters
Content position to jump to.
Content position at which the seek takes effect, or to seek immediately.
nullRemarks
Omit or pass to seek immediately, at the start of the next processing block after the message reaches the generator.
whennull