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Unity Engine

Unity Engine

AnimationStreamSource

Describes how an AnimationStream is initialized
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Definition

public enum AnimationStreamSource

Remarks

On every frame, the values in the AnimationStream must be reinitialized. AnimationStreamSource describes which values should be used: the default values as stored in the Animator, or the result of previous inputs.

Fields

Value

Description

DefaultValuesAnimationStream will be initialized with the default values from the Animator.
PreviousInputsAnimationStream will be initialized with the values from the previous AnimationPlayableOutput connected to the same Animator.