EnergyUsage
Latest cross-platform per-subsystem energy consumption since energy-usage tracking was started or reset. Only meaningful while energy-usage tracking is active (see IEnergyUsageControl ) and the active provider supports Feature.EnergyUsage. Updates at the platform's native cadence, which can be considerably slower than once per frame.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public EnergyUsage EnergyUsage { readonly get; set; }