IdleTimeThresholdInSeconds
The number of seconds the player must be idle before battery mode applies additional idle-based scaling.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public int IdleTimeThresholdInSeconds { get; set; }
Remarks
Idle detection depends on the input backend. Refer to AdaptivePerformanceIdleTimeTracker for details. The default value is .
60