TexCoord1
Texture coordinate 1 compression enabled.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
TexCoord1 = 32
Remarks
Normally used for baked lightmaps. Texture coordinates are stored in 16-bit floating point format when this flag is enabled and the platform supports it. Uncompressed texture coordinates are stored in 32-bit floating point format.