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Unity Engine

Unity Engine

Apply(string, InteractionMode)

See: PrefabOverride.Apply().
阅读时间1 分钟最后更新于 1 个月前

Definition

public override void Apply(string prefabAssetPath, InteractionMode mode)

Parameters

prefabAssetPath

The path of the Prefab Asset that the override should be applied to.

The interaction mode for this action.

Remarks