protectGraphicsMemory
Protect graphics memory.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool protectGraphicsMemory { get; set; }
Remarks
When enabled, graphics memory will be protected from external reading, if supported by the device and platform. This will ensure users can not take screenshots for instance. On Android, this requires a device that supports the EGL_PROTECTED_CONTENT_EXT extension.