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Unity Engine

Unity Engine

SetShowStaticColliders

Should the Colliders without a Rigidbody component be considered by the display filter.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

SetShowStaticColliders(bool)

Should the Colliders without a Rigidbody component be considered by the display filter.
public static void SetShowStaticColliders(bool show)

Parameters

show

Remarks

Additional Resources: Collider.

SetShowStaticColliders(FilterWorkflow, bool)

Should the Colliders without a Rigidbody component be considered by the display filter.
警告
Removed. Enum PhysicsVisualizationSettings.FilterWorkflow has been deprecated. Use APIs without this argument instead
public static void SetShowStaticColliders(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow, bool show)

Parameters

filterWorkflow


show

Remarks

Additional Resources: Collider.