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Unity Engine

Unity Engine

AddSamples

Appends sample frames to the specified audio track.
阅读时间3 分钟最后更新于 1 个月前

Definition

AddSamples(ushort, NativeArray<float>)

Appends sample frames to the specified audio track.
public bool AddSamples(ushort trackIndex, NativeArray<float> interleavedSamples)

Parameters

trackIndex

Index of the track to which sample frames will be added.

interleavedSamples

Sample frames to add. Samples are expected to be interleaved.

Returns

Type

Description

boolTrue if the operation succeeded. False otherwise.

Remarks

Keep the number of video frames and audio samples aligned so that each track is syncrhonized as much as possible. For instance, a file with 30FPS video and 48KHz video, each addition of one video frame should be followed by the addition of a buffer of 1600 sample frames.
The
System.ReadOnlySpan<T>
overloads accept any contiguous block of memory, such as a managed array or a NativeArray.

AddSamples(NativeArray<float>)

Appends sample frames to the specified audio track.
public bool AddSamples(NativeArray<float> interleavedSamples)

Parameters

interleavedSamples

Sample frames to add. Samples are expected to be interleaved.

Returns

Type

Description

boolTrue if the operation succeeded. False otherwise.

Remarks

Keep the number of video frames and audio samples aligned so that each track is syncrhonized as much as possible. For instance, a file with 30FPS video and 48KHz video, each addition of one video frame should be followed by the addition of a buffer of 1600 sample frames.
The
System.ReadOnlySpan<T>
overloads accept any contiguous block of memory, such as a managed array or a NativeArray.

AddSamples(ushort, ReadOnlySpan<float>)

Appends sample frames to the specified audio track.
public bool AddSamples(ushort trackIndex, ReadOnlySpan<float> interleavedSamples)

Parameters

trackIndex

Index of the track to which sample frames will be added.

interleavedSamples

Sample frames to add. Samples are expected to be interleaved.

Returns

Type

Description

boolTrue if the operation succeeded. False otherwise.

Remarks

Keep the number of video frames and audio samples aligned so that each track is syncrhonized as much as possible. For instance, a file with 30FPS video and 48KHz video, each addition of one video frame should be followed by the addition of a buffer of 1600 sample frames.
The
System.ReadOnlySpan<T>
overloads accept any contiguous block of memory, such as a managed array or a NativeArray.

AddSamples(ReadOnlySpan<float>)

Appends sample frames to the specified audio track.
public bool AddSamples(ReadOnlySpan<float> interleavedSamples)

Parameters

interleavedSamples

Sample frames to add. Samples are expected to be interleaved.

Returns

Type

Description

boolTrue if the operation succeeded. False otherwise.

Remarks

Keep the number of video frames and audio samples aligned so that each track is syncrhonized as much as possible. For instance, a file with 30FPS video and 48KHz video, each addition of one video frame should be followed by the addition of a buffer of 1600 sample frames.
The
System.ReadOnlySpan<T>
overloads accept any contiguous block of memory, such as a managed array or a NativeArray.