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Unity Engine

Unity Engine

WorldPointToSizedRect(Vector3, GUIContent, GUIStyle)

Calculate a rectangle to display a 2D GUI element near a projected point in 3D space.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static Rect WorldPointToSizedRect(Vector3 position, GUIContent content, GUIStyle style)

Parameters

position

The world-space position to use.

content

The content to make room for.

The style to use. The style's alignment.

Returns

Type

Description

Rect

Remarks

This function is useful when 3D objects need labels or other 2D controls that follow them around in 3D space as the camera moves.