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Unity Engine

Unity Engine

ReserializeMetadata

Specifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save the.meta files for the assets at the paths passed to the function, but not the assets themselves.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
ReserializeMetadata = 2