extractAmbientOcclusion
Writes out the filtered Ambient Occlusion texture to disk when the Lighting Data Asset is created and will be located next to the other lightmaps. This only works in On Demand mode and if Ambient Occlusion is turned on. Please note that the values from the direct and indirect exposure sliders are not applied.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor.Experimental
- Assembly: UnityEditor.CoreModule
public static bool extractAmbientOcclusion { get; set; }