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Unity Engine

Unity Engine

GetPooled(StickyNote, StickyNoteChange)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use `Dispose()` to release them.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static StickyNoteChangeEvent GetPooled(StickyNote target, StickyNoteChange change)

Parameters

The target [StickyNote].

The type of change.

Returns

Type

Description

StickyNoteChangeEventReturns an initialized event.