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Unity Engine

Unity Engine

wantsLessLayoutEvents

Specifies whether a layout pass is performed before all user events (for example, EventType.MouseDown or EventType.KeyDown ), or is only performed before repaint events.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool wantsLessLayoutEvents { get; set; }

Remarks

When set to true, a layout pass is only performed before repaint events. When set to false, a layout pass is performed before any user event.