文档

Unity Engine

Unity Engine

spritePackerPaddingPower

Power of 2 value to add a boundary (padding) to Sprites packed to the Atlas (Legacy Sprite Packer).
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static int spritePackerPaddingPower { get; set; }