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Unity Engine

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Unity Engine

changeRootNameToAssetName

Change the name of the root GameObject to match the name of the Prefab Asset used when converting.
阅读时间1 分钟最后更新于 2 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool changeRootNameToAssetName { get; set; }