TryGetSensorGateFrustum(Camera, Vector3[], Vector3[], out float)
Calculate the frustrum corners from the sensor physical properties, without taking gate fitting into account. To get the actual frustum with gate fit adjustment, use CameraEditorUtils.TryGetFrustum. This method is equivalent to CameraEditorUtils.TryGetFrustum for non-physical cameras. Corners are calculated in this order: left bottom, left top, right top, right bottom.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
TryGetSensorGateFrustum(Camera, Vector3[], Vector3[], float)
public static bool TryGetSensorGateFrustum(Camera camera, Vector3[] near, Vector3[] far, out float frustumAspect)
Parameters
Returns
Type | Description |
|---|---|
| bool | Whether the frustrum was calculated. |