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Unity Engine

Unity Engine

StandaloneOSXUniversal

Build a macOS Universal standalone. This build target has been removed, please use BuildTarget.StandaloneOSX instead and specify the architecture to use using PlayerSettings.SetArchitecture.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
警告
Removed. Use StandaloneOSX instead
StandaloneOSXUniversal = 3

Remarks

Additional Resources: BuildPipeline.BuildPlayer