GetRootAssetPaths()
Retrieve the array of paths of root assets that were built in a ContentDirectory build.
阅读时间1 分钟最后更新于 23 天前
Definition
- Type: Method
- Namespace: UnityEditor.Build.Reporting
- Assembly: UnityEditor.CoreModule
public string[] GetRootAssetPaths()
Returns
Type | Description |
|---|---|
| string[] | An array of root asset paths, or an empty array for Player and AssetBundle builds. |
Remarks
Additional Resources: BuildContentDirectoryParameters.rootAssetPaths