CreateComponent<T>()
Creates a new instance of a given scriptable object and adds it as a sub-asset to the build profile. Only one instance per type can be embedded within a build profile.
阅读时间1 分钟最后更新于 1 天前
Definition
- Type: Method
- Namespace: UnityEditor.Build.Profile
- Assembly: UnityEditor.CoreModule
public T CreateComponent<T>() where T : Object
Returns
Type | Description |
|---|---|
| T | ScriptableObject type to instantiate. |
Remarks
Use this method to add BuildProfileGraphicsSettings or BuildProfileQualitySettings to a build profile. Unity initializes these settings with the current global graphics settings, or with the global quality levels for the build profile's platform.
Note: This method is restricted to ScriptableObject types and doesn't support all settings visible in the Build Profiles window. To create PlayerSettings, use the Build Profiles window.