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Unity Engine

Unity Engine

WriteGameManagersSerializedFile(string, WriteManagerParameters)

Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk.
阅读时间1 分钟最后更新于 1 个月前

Definition

警告
Deprecated. WriteGameManagersSerializedFile will be removed in a future version. Calling the function will throw an exception.
public static WriteResult WriteGameManagersSerializedFile(string outputFolder, WriteManagerParameters parameters)

Parameters

outputFolder

The location to write the file to.

The set of parameters used to write the file.

Returns

Type

Description

WriteResultThe detailed results from writing the file.

Remarks

Internal use only. See note on ContentBuildInterface.