sourceWorld
Get the world this space is bound to, or a default (invalid) world if the space is not bound. A space is bound by creating it with the world overload of Create.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsWorld sourceWorld { get; }
Remarks
See PhysicsSpace.Create.