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Unity Engine

Unity Engine

startMassUpdate

Should the body update its mass properties when this shape is created. Disabling this improves performance when multiple shapes are being added to the same body. The mass of a body can then be explicitly updated by calling PhysicsBody.ApplyMassFromShapes See PhysicsShapeDefinition.startMassUpdate.
阅读时间1 分钟最后更新于 22 天前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool startMassUpdate { get; }