ShapeAndShape(PhysicsShape, PhysicsTransform, PhysicsShape, PhysicsTransform)
Check the intersection between two shapes ( PhysicsShape ).
阅读时间1 分钟最后更新于 3 天前
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static PhysicsShape.ContactManifold ShapeAndShape(PhysicsShape shapeA, PhysicsTransform transformA, PhysicsShape shapeB, PhysicsTransform transformB)
Parameters
The first shape to use.
The transform used to specify where the first geometry is positioned.
The second shape to use.
The transform used to specify where the second geometry is positioned.
Returns
Type | Description |
|---|---|
| ContactManifold | The contact manifold fully detailing the intersection. Its normal points from the first geometry to the second, and its points are listed in the same order. |