ToRotation2D
Transform a 3D rotation into a 2D angle using the selected transform plane.
阅读时间1 分钟最后更新于 4 天前
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
ToRotation2D(Quaternion, TransformPlane, TransformPlaneCustom)
Transform a 3D rotation into a 2D angle using the selected transform plane.
public static float ToRotation2D(Quaternion rotation, PhysicsWorld.TransformPlane transformPlane, in PhysicsWorld.TransformPlaneCustom transformPlaneCustom)
Parameters
The 3D rotation to transform.
The transform plane to use.
The custom transform plane, used when transformPlane is TransformPlane.Custom.
Returns
Type | Description |
|---|---|
| float | The transformed rotation in radians. |
ToRotation2D(Quaternion, TransformPlane)
Transform a 3D rotation into a 2D angle using the selected transform plane.
public static float ToRotation2D(Quaternion quaternion, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
Parameters
The 3D rotation to transform.
The transform plane to use.
Returns
Type | Description |
|---|---|
| float | The transformed rotation in radians. |
ToRotation2D(Quaternion, PhysicsWorld)
Transform a 3D rotation into a 2D angle using the specified world's transform plane.
public static float ToRotation2D(Quaternion rotation, PhysicsWorld world)
Parameters
The 3D rotation to transform.
The world whose transform plane is used.
Returns
Type | Description |
|---|---|
| float | The transformed rotation in radians. |
ToRotation2D(Transform, PhysicsWorld)
Transform a Transform's world rotation into a 2D angle using the specified world's transform plane.
public static float ToRotation2D(Transform transform, PhysicsWorld world)
Parameters
The Transform whose world rotation is transformed.
The world whose transform plane is used.
Returns
Type | Description |
|---|---|
| float | The transformed rotation in radians. |