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Unity Engine

Unity Engine

collideConnected

This is unused in this specific joint and is always false. Typically this gets whether the shapes on the pair of bodies can come into contact.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool collideConnected { get; set; }