autoAnchorB
When set, PhysicsHingeJointDefinition.localAnchorB is recomputed from the bodies' current placement at create so both anchor frames coincide in world space.
阅读时间1 分钟最后更新于 23 天前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool autoAnchorB { readonly get; set; }
Remarks
This removes the solver jolt from an inconsistent initial configuration. It is applied at create only; the authored PhysicsHingeJointDefinition.localAnchorB is ignored while this is set.