isValid
Checks if the physics handle is valid in the physics handle pool. This will only work correctly if the PhysicsHandle was explicitly created with PhysicsHandle.Create or PhysicsHandle.CreateBatch. If the handle comes from another physics object, it will not validate that object and a warning will be issued.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool isValid { get; }