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Unity Engine

Unity Engine

MinBounceIterations

The fewest bounce passes a physics world runs in one simulation step.
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Definition

public const int MinBounceIterations = 1

Remarks

To stop shapes bouncing, set their bounciness to zero instead. See PhysicsWorld.bounceIterations, PhysicsWorldDefinition.bounceIterations and PhysicsShape.SurfaceMaterial.bounciness.