isValid
Check if the AABB is valid. To be valid, PhysicsAABB.upperBound should be equal to or above PhysicsAABB.lowerBound.
阅读时间1 分钟最后更新于 22 天前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }