ghost1
The tail ghost vertex. A ghost vertex is used by the solver to define how a collision response should be handled when a contact with the vertex occurs.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 ghost1 { readonly get; set; }