Euler(quaternion, RotationOrder)
Returns the Euler angle representation of the quaternion. The returned angles depend on the specified order to apply the three rotations around the principal axes. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, to get the best performance you should use the specific Euler rotation constructors such as EulerZXY(...).
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
public static float3 Euler(quaternion q, math.RotationOrder order = RotationOrder.Default)
Parameters
The quaternion to convert to Euler angles.
The order in which the rotations are applied.
Returns
Type | Description |
|---|---|
| float3 | The Euler angle representation of the quaternion in the specified order. |