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Unity Engine

Unity Engine

operator !=

Returns the result of a componentwise not equal operation on two float3x3 matrices.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(float3x3, float3x3)

Returns the result of a componentwise not equal operation on two float3x3 matrices.
public static bool3x3 operator !=(float3x3 lhs, float3x3 rhs)

Parameters

Left hand side float3x3 to use to compute componentwise not equal.

Right hand side float3x3 to use to compute componentwise not equal.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise not equal.

operator !=(float3x3, float)

Returns the result of a componentwise not equal operation on a float3x3 matrix and a float value.
public static bool3x3 operator !=(float3x3 lhs, float rhs)

Parameters

Left hand side float3x3 to use to compute componentwise not equal.

Right hand side float to use to compute componentwise not equal.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise not equal.

operator !=(float, float3x3)

Returns the result of a componentwise not equal operation on a float value and a float3x3 matrix.
public static bool3x3 operator !=(float lhs, float3x3 rhs)

Parameters

Left hand side float to use to compute componentwise not equal.

Right hand side float3x3 to use to compute componentwise not equal.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise not equal.