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Unity Engine

Unity Engine

operator ==

Returns the result of a componentwise equality operation on two float3x2 matrices.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(float3x2, float3x2)

Returns the result of a componentwise equality operation on two float3x2 matrices.
public static bool3x2 operator ==(float3x2 lhs, float3x2 rhs)

Parameters

Left hand side float3x2 to use to compute componentwise equality.

Right hand side float3x2 to use to compute componentwise equality.

Returns

Type

Description

bool3x2bool3x2 result of the componentwise equality.

operator ==(float3x2, float)

Returns the result of a componentwise equality operation on a float3x2 matrix and a float value.
public static bool3x2 operator ==(float3x2 lhs, float rhs)

Parameters

Left hand side float3x2 to use to compute componentwise equality.

Right hand side float to use to compute componentwise equality.

Returns

Type

Description

bool3x2bool3x2 result of the componentwise equality.

operator ==(float, float3x2)

Returns the result of a componentwise equality operation on a float value and a float3x2 matrix.
public static bool3x2 operator ==(float lhs, float3x2 rhs)

Parameters

Left hand side float to use to compute componentwise equality.

Right hand side float3x2 to use to compute componentwise equality.

Returns

Type

Description

bool3x2bool3x2 result of the componentwise equality.