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Unity Engine

Unity Engine

Add(string, Object)

Maps an address to a directly referenced asset, replacing any existing mapping for that address.
阅读时间1 分钟最后更新于 1 个月前

Definition

public void Add(string address, Object asset)

Parameters

address

The address callers request through an AssetKey.

asset

The asset to return for that address.

Remarks

An empty or null
address
, or a
null``asset
, is ignored. Callers request the asset later through an AssetKey that carries the same address.
Register an asset under an address.

Examples

using Unity.Localization.Providers;using UnityEngine;namespace Unity.Localization.Samples{ public class ReferencedAssetProviderAddExample { public void Run() { var provider = new ReferencedAssetProvider(); provider.Add("UI/Logo", new Texture2D(2, 2)); Debug.Log(provider.Contains("UI/Logo")); // True } }}