WaitingForIntegrate
The asynchronous part of the scene loading is complete. You can now safely call ContentSceneFile.IntegrateAtEndOfFrame when you are ready to activate the scene.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: Unity.Loading
- Assembly: UnityEngine.ContentLoadModule
WaitingForIntegrate = 2