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Unity Engine

Unity Engine

SetValue(TValue, NativeParallelMultiHashMapIterator<TKey>)

Sets a new value for an existing key-value pair.
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Definition

SetValue(T, NativeParallelMultiHashMapIterator<T>)

public bool SetValue(TValue item, NativeParallelMultiHashMapIterator<TKey> it)

Parameters

item

T
The new value.

The iterator representing a key-value pair.

Returns

Type

Description

boolTrue if a value was overwritten.