Collisions and interactions in 2D Physics Core
Configure and detect collisions between 2D Physics Core objects, using contact filters, layers, and events.
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Configure and detect collisions between 2D Physics Core objects, and check whether objects intersect.
Topic | Description |
|---|---|
| Introduction to collision in 2D Physics Core | Understand how 2D Physics Core objects collide, including collision types, contact filters, and layers. |
| Configure collisions between 2D Physics Core objects | Set which 2D Physics Core objects collide with each other, using contact filters and layers. |
| Detect contact between 2D Physics Core objects | Detect when 2D Physics Core objects make contact, and respond to contact events and trigger events. |