SideBySideOcclusionMesh
Mirror view pass should blit similar to side-by-side mode, but also showing not rendered pixels saved by the occlusion mesh.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public const int SideBySideOcclusionMesh = -4