zFar
Set DisplaySubsystem to use zFar for rendering.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public float zFar { get; set; }
Remarks
zFar is the far plane in meters from the main camera. ZFar and ZNear are used for explicit XR depth buffer sharing.