MarkTransformLateLatched(Transform, LateLatchNode)
This marks a given GameObject's transform to be late latched in the next frame. Once marked for late latching, the GameObject transform and its descendants will be updated with the latest VR pose updates before rendering is submitted to the GPU.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public void MarkTransformLateLatched(Transform transform, XRDisplaySubsystem.LateLatchNode nodeType)
Parameters
The transform of the GameObject to be late latched.
The late latch node type to be associated with the transform.