MeshTransform(in MeshId, ulong, in Vector3, in Quaternion, in Vector3)
Creates a new MeshTransform.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Constructor
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
MeshTransform(MeshId, ulong, Vector3, Quaternion, Vector3)
public MeshTransform(in MeshId meshId, ulong timestamp, in Vector3 position, in Quaternion rotation, in Vector3 scale)
Parameters
The identifier of the mesh.
The timestamp for the mesh's transform. Larger values indicate newer transforms.
The position of the mesh relative to the session origin.
The rotation of the mesh relative to the session origin.
The scale of the mesh relative to the session origin.