TryGetFixationPoint(out Vector3)
Gets the point represents the convergence of the line of sight for both eyes.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
TryGetFixationPoint(Vector3)
public bool TryGetFixationPoint(out Vector3 fixationPoint)
Parameters
A Vector3 struct that is filled in with the fixation position.
Returns
Type | Description |
|---|---|
| bool | true if eyes can be queried for the fixation point; otherwise false. |