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Unity Engine

Unity Engine

Max

Creates a vector that is made from the largest components of two vectors.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Max(Vector2Int, Vector2Int)

Creates a vector that is made from the largest components of two vectors.
public static Vector2Int Max(Vector2Int lhs, Vector2Int rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

Vector2IntA vector that is made from the largest components of two vectors.

Remarks

Additional Resources: Vector2Int.Min function.

Max(Vector2Int, Vector2Int)

Creates a vector that is made from the largest components of two vectors.
public static Vector2Int Max(in Vector2Int lhs, in Vector2Int rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

Vector2IntA vector that is made from the largest components of two vectors.

Remarks

Additional Resources: Vector2Int.Min function.