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Unity Engine

Unity Engine

Lerp

Linearly interpolates between vectors a and b by t.
阅读时间2 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

Lerp(Vector2, Vector2, float)

Linearly interpolates between vectors
a
and
b
by
t
.
public static Vector2 Lerp(Vector2 a, Vector2 b, float t)

Parameters

The first vector to interpolate between.

The second vector to interpolate between.

The amount to interpolate between.

Returns

Type

Description

Vector2When
t
is equal to 0, returns
a
. When
t
is equal to 1, returns
b
. When
t
is equal to 0.5, returns the midpoint of
a
and
b
.

Remarks

The parameter
t
is clamped to the range [0, 1].
When
t
= 0 returns
a
.
When
t
= 1 return
b
.
When
t
= 0.5 returns the midpoint of
a
and
b
.
Additional Resources: Vector2.LerpUnclamped.

Examples

using UnityEngine;public class Example : MonoBehaviour{ public Vector2 destination; void Update() { //Moves the GameObject from it's current position to destination over time transform.position = Vector2.Lerp(transform.position, destination, Time.deltaTime); }}

Lerp(Vector2, Vector2, float)

Linearly interpolates between vectors
a
and
b
by
t
.
public static Vector2 Lerp(in Vector2 a, in Vector2 b, float t)

Parameters

The first vector to interpolate between.

The second vector to interpolate between.

The amount to interpolate between.

Returns

Type

Description

Vector2When
t
is equal to 0, returns
a
. When
t
is equal to 1, returns
b
. When
t
is equal to 0.5, returns the midpoint of
a
and
b
.

Remarks

The parameter
t
is clamped to the range [0, 1].
When
t
= 0 returns
a
.
When
t
= 1 return
b
.
When
t
= 0.5 returns the midpoint of
a
and
b
.
Additional Resources: Vector2.LerpUnclamped.

Examples

using UnityEngine;public class Example : MonoBehaviour{ public Vector2 destination; void Update() { //Moves the GameObject from it's current position to destination over time transform.position = Vector2.Lerp(transform.position, destination, Time.deltaTime); }}