文档

Unity Engine

Unity Engine

RegisterReferenceUnloadedCallback(Action<VisualElement>)

Registers a callback for when the referenced object is unloaded. This occurs when the document is destroyed, such as when a live reload occurs after the VisualTreeAsset changes. At this point, all references are invalid and should be cleared.
阅读时间1 分钟最后更新于 1 个月前

Definition

public void RegisterReferenceUnloadedCallback(Action<VisualElement> callback)

Parameters

The callback to invoke when the reference is unloaded.