文档

Unity Engine

Unity Engine

RemoveMeshModifier(MeshModificationCallback)

Removes a previously-registered modifier. The registration is identified by delegate equality; pass the same callback reference that was registered. No-op if the callback is not registered. If the callback was registered more than once, only the first matching registration is removed.
阅读时间1 分钟最后更新于 1 个月前

Definition

public void RemoveMeshModifier(MeshModificationCallback callback)

Parameters

The callback reference passed to VisualElement.AddMeshModifier.