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Unity Engine

Unity Engine

CanStartManipulation(IPointerEvent)

Checks whether PointerEvent satisfies all of the ManipulatorActivationFilter requirements.
阅读时间1 分钟最后更新于 1 个月前

Definition

protected bool CanStartManipulation(IPointerEvent e)

Parameters

The PointerEvent to validate.

Returns

Type

Description

boolTrue if the event satisfies the requirements. False otherwise.