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Unity Engine

Unity Engine

extraVertexChannels

Optional per-vertex channels that custom ShaderGraph shaders attached to this panel can read.
阅读时间1 分钟最后更新于 1 个月前

Definition

public ExtraVertexChannels extraVertexChannels { get; set; }

Remarks

Adds GPU memory per vertex for the enabled channels. Leave at ExtraVertexChannels.None unless a shader requires the extra data. Changing this setting after initialization rebuilds the panel's render chain.
Additional Resources: UIMesh